Malefic

Malefic Cyber End Dragon
SinCyberEnd.jpg

Malefic monsters (Named Sin in the OCG) are an Archetype of DARK-attribute Monsters with which resemble the "Corrupted" versions of various cards used by the main characters in the Anime. Initially introduced in Yu-Gi-Oh! 3D - Bonds Beyond Time and used by the villain of the movie, Paradox, Malefics were first released in the promotional Movie Pack bundled with the movie. In their movie debut, Malefics were variants of cards of the Main characters stolen by the time-traveling villain Paradox, who filched them with the intent to kill off Pegasus, the creator of Yu-Gi-Oh.

Due to their small, unimportant role as the cards used by a Villain, Malefics will probably never receive additional support. Nonetheless, the support which the archetype has received is sufficient for it to be played in the most common varient of Malefics, Stun.

As the archetype's depiction of the "Corruption" of cards suggest, the summoning of Malefic monsters is done by banishing their normal counterpart from the player's Deck. However, to balance its powerful and easily-summoned beaters, a Field Spell is required to be face-up on the field or the monster will be destroyed.

Contents

[edit] Malefic Stun

The most common and most competitively viable build of Malefics, the premise for Malefic Stun stems from the idea that Skill Drain doesn't negatively affect Malefic monsters at all, and helps the deck by removing some of the negative effects that Malefic monsters have. This further evolves into the thought that Skill Drain negatively effects the opponent, while allowing you to pressure them with the massive ATK that Malefic monsters have.

Eventually, as is the nature of most Skill Drain decks, Malefics evolved into a Stun deck, using a myriad of powerful traps to "Stun" the opponent by negating their offensive pushes, while a monster with extremely high ATK pressures them. This is known as Malefic Stun, and is the only competitively viable way for Malefics to be run. Being a stun deck, Malefic Stun requires a plethora of Traps to be run, generally around 12 - 15. Additionally, a low monster count is also often used.

As it is a form of Anti-Meta, Malefic Stun generally requires a thorough knowledge of the game to be able to react to various decks appropriately. Additionally, the deck will be sided against with generic counters, so the deck requires skill-full prediction to side appropriately.

[edit] Core Build

Malefic Cyber End Dragon

"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card."

Boasting an incredible 4000 attack, Malefic Cyber Dragon is the primary beater in the deck, and allows for the player to heavily pressure the opponent, especially with Skill Drain and Necrovalley face-up

Malefic Stardust Dragon

"Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card."

Having a more modest 2500 attack compared to Cyber End, Malefic Stardust is a safer play when the player doesn't have means of protecting their field spell or otherwise maintaining the Malefic monsters.

Skill Drain

"Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated)."

Self explanatory. Its the reason the deck is as it is.

[edit] Common Tech

These cards are commonly used in a Malefic Stun Deck, and are most essentially a part of the core.

Beast King Barbaros

"You can Normal Summon or Set this card without Tributing, but its original ATK will become 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls."

Merely preference in the deck. However, most players have opted to run Beast King this format, as having him along with Skill Drain on the field is generally a win condition against Chaos Dragons. Additionally, despite the deck running a low monster count, it cannot stand on its own with only Malefic monsters.

Thunder King Rai-Oh

"Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it."

Doomcaliber Knight

"Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster."

The two "Stun" monsters are often used interchangebly. Its argued that Thunder King Rai-Oh is more effective in this deck, but both cards are often used and swapped in the Side Deck.

Gravekeeper's Commandment

"You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand."

An alternative option for searching out Necrovalley, as well as being a beater on its own.

Ancient Gear Gadjiltron Dragon

"If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If you Tribute Summon this card by Tributing any of the following monster(s), this card gets the appropriate effect(s): ● "Green Gadget": When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. ● "Red Gadget": When this card inflicts Battle Damage to your opponent's Life Points, inflict 400 points of damage to your opponent's Life Points. ● "Yellow Gadget": When this card destroys an opponent's monster by battle, inflict 600 points of damage to your opponent's Life Points."

Although unimpressive on its own, Ancient Gear Gadjiltron Dragon is ran in one copy as an additional beater, being easily summoned by Geartown

Geartown

"Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard."

If the opponent manages to destroy the field spell to get rid of the player's Malefic monster, Geartown allows for readily replacement of the beater with an additional beater in the form of Ancient Gear Gadjiltron Dragon. It can also be intentionally destroyed by the player, through setting a second field spell.

Necrovalley

"All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be removed from play. Cards in either player's Graveyard cannot be affected by card effects, except for their own effects."

Along with sustaining the Malefic monsters, Necrovalley is a disruptive field spell that can and will shut down the opponent's deck.

Zombie World

"All monsters on the field and in every Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters."

An alternative to Necrovalley, Zombie world and Necrovalley are often exchanged in the side deck for various matchups where one might be superior to the other. Nonetheless, both are equally disruptive

Terraforming

"Add 1 Field Spell Card from your Deck to your hand."

This card is often maxed out for more search-power to add the Field spells this deck requires.

Prohibitation

"When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards)."

Often, this card is used to declare Mystical Space Typhoon as a way to prevent the opponent from destroying the player's field spells or Skill Drains.

Deck Devastation Virus

"Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK."

Eradicator Epidemic Virus

"Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards; check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of the chosen type."

The two viruses are often exchanged, with one in the main and one in the side deck, due to the deck's easy access to targets for their effects. They are both incredibly destructive cards, and can win games.


[edit] Uncommon Tech

Clear World

"During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card . ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card."

The negative consequences for DARK monsters is not an issue with the deck as the deck will generally only have one monster on the field at a time.

[edit] Siding

As Royal Decree will render half of the deck ineffective, a counter-side of Mystical Space Typhoon, Breaker the Magical Warrior, or Dust Tornado is generally advised.

Additionally, Dark World is the deck's worst match-up, as the deck's mechanics conveniently avoid the effects of Necrovalley and Skill Drain. As Malefics have no issue against Dimensional Fissure, it is generally advised to side multiple copies of it to counter the Dark World matchup, as well as adding to the pressure for other matchups.

Malefics are also able to utilize the two legal virus cards, Deck Devastation Virus and Eradicator Epidemic Virus, which many players swap between using their side deck.

[edit] Skeleton Decklist

[edit] Sample Decklists

[edit] Conrad Selig (Top 8 of YCS Indianapolis)

Monsters: 14

  • 2 Ancient Gear Gadjiltron Dragon
  • 3 Beast King Barbaros
  • 3 Gravekeeper’s Commandant
  • 3 Malefic Cyber End Dragon
  • 3 Malefic Stardust Dragon

Spells: 16

  • 2 Forbidden Lance
  • 3 Geartown
  • 2 Necrovalley
  • 3 Terraforming
  • 3 Trade-In
  • 3 Upstart Goblin

Traps: 10

  • 1 Compulsory Evacuation Device
  • 1 Dark Bribe
  • 1 Safe Zone
  • 2 Seven Tools of the Bandit
  • 3 Skill Drain
  • 1 Solemn Judgment
  • 1 Xing Zhen Hu

Extra Deck: 15

  • 3 Chimeratech Fortress Dragon
  • 3 Cyber End Dragon
  • 2 Nitro Warrior
  • 2 Number 39: Utopia
  • 3 Stardust Dragon
  • 2 Turbo Warrior

Side Deck: 15

  • 1 Big Bang Shot
  • 2 Cyber Dragon
  • 2 Dimensional Prison
  • 1 Nobleman of Crossout
  • 2 Royal Tribute
  • 2 Starlight Road
  • 3 Thunder King Rai-Oh
  • 2 Zombie World

[edit] Luis Zambrana (Top 8 of YCS Indianapolis)

Monsters: 13

Spells: 15

Traps: 12

Extra Deck: 15

Side Deck: 15

[edit] Lesser Used Malefics

Most casual players at this point will wonder why most of the actual Malefic monsters aren't used in a typical Malefic Stun deck. Generally, these discarded support cards from the Malefic archetype are overlooked because they either:

  • Are outclassed by another card
  • Are too situational
  • Hurt the deck's consistency.

Nonetheless, it may be possible to try to "tech" these cards within your deck. Malefic Blue-Eyes White Dragon

"This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card."

This card can be teched with Blue-Eyes White Dragon and The White Stone of Legend in a build that uses Trade-In and Cards of Consonance to speed up the deck. However, that build does not integrate well with Malefic Stun, and has its own set of problems which prevent it from being viable competitively.

Malefic Claw Stream

"Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it."

It is too situational, and outclassed by cards such as Soul Taker, Smashing Ground, and Dark Hole

Malefic Paradox Dragon "Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster

When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card."

As well as requiring Malefic World specifically, a card many Malefic players opt out of using, Paradox Dragon is incredibly difficult to summon, as it requires the use of Malefic Parallel Gear, another monster which is not as useful. Nonetheless, it can be used in a deck based around it.

Malefic Parallel Gear

"When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand."

Generally, using this card to summon Malefic Paradox Dragon is a -1 in Card Advantage. Furthermore, it is situational, as it requires an additional monster in your hand, and the output is a Synchro monster which can be useless. As mentioned with Malefic Paradox Dragon, it can still be used in a variant based around summoning Malefic Paradox Dragon.

Malefic Rainbow Dragon

"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card."

It is outclassed by Malefic Cyber Dragon, and requires you to use Rainbow Dragon in the deck, a potential Dead Draw.

Malefic Red-Eyes B. Dragon

"This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by removing from play 1 "Red-Eyes B. Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card."

it is outclassed completely by all of the other Malefic monsters. It requires the banishment of a monster in the deck, and has the lowest amount of ATK among all of them. At 2400 ATK, it does not pressure the opponent as much, either.

Malefic Truth Dragon

"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If a face-up "Malefic" monster, except "Malefic Truth Dragon", is destroyed by battle or a card effect, you can pay half your Life Points to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle, destroy all face-up monsters your opponent controls."

There are some decks that tech this monster. However, Malefic Cyber End Dragon's 4000 ATK is sufficient enough to pressure the opponent. Furthermore, Truth Dragon's summon conditions can be difficult, with the player possibly wondering whether paying half of their life points is useful. Additionally, the cost of half of the player's life points can prevent the usage of Solemn Warning and Solemn Judgment, key cards in many Stun decks, including this one.

Malefic World

"While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck."

There are Malefic decks that choose to use Malefic World as their field spell. However, Necrovalley and Geartown are preferred by the majority of the players due to their more useful, disruptive effects. Nonetheless, it can be considered for a deck.

Last edited by Kaiba on 8 July 2012 at 07:57
This page has been accessed 434 times.