Hyper Synchron

Part of the Synchron Archetype

Hyper Synchron
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Card Pack Crimson Crisis (CRMS), Duelist Pack: Yusei 2 (DP09)
Card Number CRMS-EN003, DP09-EN005
Rarity Common (DP09), Rare (CRMS)
Attribute LIGHT Light.png
Card Type Machine Monster
Card Sub-Type Tuner Effect Monster
Monster Level 4
ATK 1600
DEF 800
(CRMS) (DP09) Card Text If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that monster gains 800 ATK. Remove it from play during the End Phase.
TCG Status Unlimited

[edit] Ruling

  • If “DNA Surgery” is making all monsters on the field into Dragons, and “Hyper Synchron” is used to Synchro Summon a monster that was not originally a Dragon, the effects of “Hyper Synchron” still activate. So the Synchro Monster gains 800 ATK and is removed during the End
  • If the Synchro Monster is flipped face-down, the effects of “Hyper Synchron” are wiped, so the Synchro Monster will not gain 800 ATK or be removed from play.
  • If the End Phase is skipped, the Synchro Monster will be removed during the next End Phase.
  • If “Imperial Iron Wall” is active, the Synchro Monster will not be removed. However, if “Imperial Iron Wall” is destroyed, the Synchro Monster will be removed during the next End Phase.
  • If the Synchro Monster is not removed from play for some reason, it still retains the +800 ATK.
  • The +800 ATK boost and the condition to remove the Synchro Monster from play resolve as a single Trigger Effect. This is not an effect that targets.
  • Removing the Synchro Monster from play during the End Phase does not start a chain.
Last edited by Miragedres on 5 April 2012 at 09:44
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