Burn

Burn decks are a Deck type whose win conditions differ from a traditional decks. The deck specializes in inflicting Effect Damage in waves to "burn" down the Life Points of the opponent. Due to their different abilities, many normal decks cannot cope with playing against Burn, giving easy matchups. However, due to their different methods of achieving victory, Burn is not received positively by many players, and is not a recommended deck for playing with friends.

Contents

[edit] Stall Burn

Commonly, the deck is combined with Stall Decks to maximize their potential, creating the variation known as Stall Burn. The most common type of Burn Decks, Stall Burn stalls (as its namesake might suggest) while whittling the opponent's lifepoints slowly. Large sections of Structure Deck: Blaze of Destruction are dedicated to this deck, allowing for its cards to be easily and cheaply obtained.

[edit] Stall

To prevent the opponent from aggressively attacking, stalling cards are used, such as:

[edit] Monsters

[edit] Spells

[edit] Traps

[edit] Burn

Furthermore, various "burn" cards used within the deck include:

[edit] Monsters

[edit] Spells

[edit] Traps

[edit] Protection

Additionally, protection cards are used to prevent counters from spell and trap destruction and other such counters of this deck, such as troublesome monsters like Black-Winged Dragon and Prime Material Dragon.

These cards include:

[edit] Monsters

[edit] Traps

[edit] Chain Burn

Most recently piloted by Nathan Beckouche to the top 16 of YCS Brighton, Chain burn is a variation of burn. This deck breaks the traditional concept of burn, which is to stall and slowly reduce the opponent's Life Points. Instead, the deck chains together Spell and trap cards, creating a barrage of damage and the rapid refill of the hand.

The premise of the deck is created through the introduction of Chain Strike, whose effect allows for additional damage with increased chain links. Furtheremore, Accumulated Fortune increases the draw power of the deck, allowing for a refilled hand for additional damage to be accumulated

The deck is divided into three sections, which are Burn, Stall, and Draw.

[edit] Burn

As the deck emphasizes on chaining various quick-play [[spells] and traps together, almost every burn card in this variant must be chainable.

Cards commonly use include:

[edit] Spells

[edit] Traps

[edit] Stall

Due to the nature of the deck, the Spell and Trap Zones are required to be emptied after each large wave of damage from chains. Therefore, traditional burn stall cards such as Gravity Bind are discarded for alternatives that don't occupy the spell and trap zones.

Such cards include:

[edit] Monsters

[edit] Spells

[edit] Traps

[edit] Draw

To replenish the hand, as each wave of damage generally consumes the entire hand, chainable drawing cards are generally used, as they contribute in the form of chain links for extra damage, as well as rejuvenate for additional burn cards.

Draw cards include:

[edit] Monsters

[edit] Spells

[edit] Traps

[edit] Simochi Burn (Anti-Cure)

A different method for burning, Simochi Burn (Also known as Anti-Cure) use the effects of Nurse Reficule the Fallen one and Bad Reaction to Simochi to convert Life Point gain into Effect Damage.

There are several different cards which easily increase your opponent's life points, intending to be a cost for their effects, can be used within this deck to inflict excessive damage. Along with this, there are a few cards which increase your opponent's lifepoints directly, intending to be a component of this deck.

[edit] Suggested Cards

[edit] Monsters

[edit] Spells

[edit] Traps

[edit] Fire Princess

As its name suggests, this deck focuses around Fire Princess, whose effect allows for slow burning of damage while increasing your own life points.

[edit] Direct "Burn"

A very rare variation of burn, this type of Burn may not be considered burn, despite its similar playstyle. Direct "burn" focuses on preventing the opponent's attack while directly attacking with various monsters whose abilities allow them to directly attack the opponent.

Commonly used cards within direct "burn" include:

[edit] Monsters

[edit] Spells

[edit] Counters

Despite its daunting appearance, counters to Burn decks do exist.

Prime Material Dragon, Barrel Behind the Door, and Black-Winged Dragon completely render the deck useless, as all effect damage is instead regained.

Royal Decree, Heavy Storm, and several other anti spell/trap cards prevent the spell and trap cards of the deck from being used

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Last edited by Morrigan on 26 July 2012 at 15:19
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